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Just asking, Is there any possibility to add this feature?
People are taking this emulator seriusly and it has been used for tournaments along the pandemics.
btw, ty!
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**Describe the project you are working on:**
Plan on making some online 2D fighters.
**Describe the problem or limitation you are having in your project:**
Need a form of rollback netcode in my g…
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GGPO netcode is open source now, ludo would greatly benefit from this.
This makes a good feature for this emulator since its pretty user friendly, rollback netcode is super important and I can see …
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Rollback is the **FUTURE**. NullDC Bear is a great way to play old-school video games with friends, but it is missing the game-changing networking solution to playing games online with people across t…
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GGPO went open source not long ago, and I was wondering if there was any effort to add savestate functionality to Ikemen. With that, rudimentary implementations of rollback netcode could begin.
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# Newsletter 26: September 2021
**Editors**: @ozkriff, @AngelOnFira, and @17cupsofcoffee
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with Septembe…
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Hi,
I am working on a networked project where deterministic behavior is required. Is ImGui behavior deterministic? Would beginning a new frame and making a set of ImGui calls result into the same …
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# Newsletter 24: July 2021
**Editors**: @17cupsofcoffee, @AngelOnFira, and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter for July! *(hey that k…
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Hi there!
I recently started working on the final thesis of my studies. The goal of the thesis is to demonstrate the usage of FRP in distributed systems (e.g multiplayer games).
To do this, I wa…
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Nom: Godot GGPO
Description: Module permettant d'ajouter du rollback netcode dans les jeux en ligne (ne fonctionne que sous Windows pour l'instant)
Type: Extension
Version de godot: 3.1, 3.2, 4.0
…