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In SteamVR Home, if the user opens an App in the Recent Apps panel using a Gamepad, the 'Launch Title' and 'Details' buttons will be displayed with the Steam OVerlay styling rather than the panel's st…
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I haven't tested this application yet, but I noticed one thing from your description:
> Note: Overlays will always draw ontop of other game geometry. This is less noticable if you attach them to the …
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Calling this method no longer displays the message provided. It opens SteamVR dashboard with a blank "page", with the header "messageoverlay" instead of provided title.
Calling IVROverlay::CloseMe…
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In the 'Controller Binding' section of the SteamVR Settings, if the user attempts to switch between 'Set Up Legacy Actions' and 'Legacy Bindings' will cause the selectable area of several other button…
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**Describe the bug**
Since roughly Beta 1.9.7 or 1.9.8, the Desktop Overlay Keyboard has been completely broken. This seems to coincide with the new layout. The suggested text (eg type "H" and it off…
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Hi,
Would it be possible to separate overlay quality from the 'gpuSpeedRenderTargetScale'? Similar to how resolution can be 'Auto' (based on that value), or, manually set by the user. It seems a bi…
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I am a beginner in Godot, and I followed the [Using OpenVR overlays](https://github.com/GodotVR/godot_openvr/wiki/Using-OpenVR-overlays) tutorial step by step to implement the OpenVR overlay feature a…
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## What's the idea?
### Problem
As OSC applications become more complicated they may output messages to the user, such as errors, warnings, status messages, etc. If a user is in VR they must either …
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**Describe the bug**
After attempting to fix the Index's microphone via adjusting the default-audio-sample in pulseaudio, SteamVR unexpectedly gave me a 307 error on Wayland sessions. Several attempt…
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# Background
* This issue appears to have existed since SteamVR version 1.10.26 from March 9th, according to reports I've seen. It's been posted about on various forums, researched and confirmed.
* …