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![image](https://github.com/keijiro/SplatVFX/assets/152255332/9dbb3383-3558-42df-b6cb-6fbea8132e2f)
![image](https://github.com/keijiro/SplatVFX/assets/152255332/f56a545f-51ca-42f6-9059-4558aae9d4a7)…
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When I open the project with the new version(2020.3.15),and when opening a Subgraph vfx file(HUD_Initialize.vfx), the compilation will always be repeated,until i close the VEG tab.
But, when i remove…
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**Describe the project you are working on:**
3d open world game
**Describe the problem or limitation you are having in your project:**
I have many particle emitters in the world. They have a noti…
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Like a feature in that it decorates agents.
But also involved in agent to dobject and dobject to vobject chains.
But implemented as a module because it has to be accessible by two separate major syste…
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As per 3.2.2.18.2 Ball and Paddle Ownership
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적용 브랜치 : feature/adventure-boss-merge-to-prepare
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Apologies if this isn't the right repo to be asking this, but I've been unable to find the core VFX git repo after a few hours of searching...
I am unable to get scripting working for my VFX graphs…
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Totem Synergy VFX : we need to comunicate to the players if a synergy is done successfully and at what stage its
we need 2 VFX istances
1: to spwan on the player when he joins a combo succesfully
2…
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**FIXED : See next post.**
This really is a reoccurring issue and every time, it appears and go randomly, still, it's very bothering, i don't know what's up with it...
Anyways, i load a vfx ( an…
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I'd like to be able to add ports onto stack nodes, like VFX Graph:
![vfx-graph](https://answers.unity.com/storage/temp/151261-capture.png)