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### Tested versions
- Reproducible on 4.2.1 stable & 4.3 dev snapshot 4
### System information
macOS
### Issue description
`extra_cull_margin` completely breaks draw order for orthograp…
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### Describe the project you are working on
A demo project showcasing Godot's capability for high-fidelity visuals
### Describe the problem or limitation you are having in your project
Godot 4.0 in…
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### Description
The height blending algorithm make overlay textures blend in much more naturally, but they rely on the texture's heightmap to support this behaviour.
![heightmap_no_height_blending…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…
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Hi creator,
The rates still gets shared to social media, so the notice actually isn't doing much use.
Many people are also starting to see usage rate as tier list, even though usage rate is not …
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The tool doesn't extract the gloss map, it is sorely missed!
*The alpha map is also not being extracted.
Is there any chance that this will be fixed?
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### Data Type
Reanalyses
### Assessment Category
Validation
### Dataset Name
reanalysis-era5-single-levels-monthly-means
### Question Number
1
### Workflow ID
eqctier3-d6e65…
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I followed the process in readme to run the program and wanted to texture my car model, but the result did not meet my expectations. May I ask where I ran it incorrectly?
prompt: change "monkey head"…
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右クリック連打でエンティティを攻撃するとクラッシュします。
下記はクラッシュの内容です
The game crashed whilst ticking entity
The game crashed whilst ticking entity
Error: java.lang.ClassCastException: net.minecraft.client.entity.EntityP…
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- Update material properties of components for greater accuracy
- Fine tune model to factor in radiation and conduction