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Commit 5ca161172ad29a79db5c1fac2ea40cc521550581
I just updated the latest scatter w/ GD4.1.1 and it is slow to update. Previously you could move any node around and the objects would continuously …
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**Describe the bug**
Enabling ragdoll makes it jumpy when laying on HTerrain.
Additional info is that generating collision mesh and using it fixes the issue, but it's a very large collision mesh, so…
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Hello!
Today a not come here to report a bug, but i am here to contribute with the project, with a new tool, a Material / Physics Calibration Scene:
https://youtu.be/yMH74Ie5Hjo
Features:
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Since updating to 0.26, `ExternalForce` and `ExternalImpulse` do not seem to work correctly for me.
I've tried the same code with 0.25 and it works fine there.
As far as I can tell, it has to do wit…
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I'm not able to jump while running does anyone know how can i fix this? I think the problem is that the acceleration movement is executing before checking if there are any new inputs. I'm not sure I'm…
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Good evening, kikito
I know this is issue has been closed before, but that just didn't do it - I guess. To clarify, I'm developing a very simple platformer in which the player has a square collider…
nilq updated
9 months ago
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Playing level 4 automatically triggers the level complete function.
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It looks like pytmx can't load [templates](https://doc.mapeditor.org/en/stable/manual/using-templates/#).
When an object with a template is loaded, I see a `TiledObject.template` attribute which …
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Was thinking about the latency issues. I'm trying to detect if the user is touching an object. currently adding an actor object with a collider on it attached to hands to register when the user touche…
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Unless there is some specific way I can't find to get triggers working that differs from the default Unity then triggers are definitely broken.
Even setting a collider as a trigger does not seem to…