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There are some scenes in the machinima's demos where entities are suddenly nolonger drawn, it doesn't matter if I change the entity culling cvar's and r_novis at all, not sure what's happening here.
…
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console command: nosound 0/1 is very useful, but buggy.
1. When set to 1, some sounds continue to play. For example:
- contact of bullets with objects (boxes, walls, models of players)!!!
- creak…
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Stric (@m4son) would like to be able to run a jumpmod server with the latest TNG features like sv_fps support. Some of this could be achieved with existing cvars like `dmflags` for fall damage, but c…
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The readyup_togglecvars plugin failed to disable the custom plugin even after starting the round.
Did I do something wrong or is it a plugin problem?
in server.cfg
sm_readyup_add_togglecvars "l…
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```
What would you like to see changed?
Instead of having a single plugin with all the features packed into it (using
CVARs to enable/disable), make it more component based. Either put the
differen…
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```
Having l4d_maxplayers set to any value other than -1 in server.cfg results in
the following error when a client tries to connect:
"#Valve_Reject_Server_Full". So no one can actually connect to t…
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Allow for preemptive background downloads of maps.
Two scenarios would be waiting for a spot on a full server and the next map being downloaded in advance while the player is busy playing the current…
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Once I've finished porting Windows to SDL (and probably after first milestone), we should start trying to move more code into a shared folder which both SP and MP can use. My changes will already intr…
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```
Rename "group" attribute to "access_groups" and make new "access_flags"
attributes. Both should support multiple values. Groups and flags will be
separated by ";".
Flag values are named. Valid …
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Besides the bugs listed [here](https://github.com/fte-team/fteqw/issues/5)...
Other observations by eqagunn who played through the entire game (except the missionpack):
- [ ] cl_bob, cl_rollan…