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# Problem
So I am pretty new to Nixos, got it a few days ago. And I wanted to start working on my Godot game on it, I couldn't find the version I needed 4.2.1, until I found your work.
Works perfect…
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### Describe the project you are working on
I'm working on a JSON serialization library that will work very similarly to the MultiplayerSynchronizer in terms of property selection. I use EditorInte…
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1. Create a node subclass
2. Create an export of packedScene on that class `@Export var packedScene: PackedScene?`
3. Create an scene that uses that subclass
4. Drag a valid packed scene over to th…
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When switching to a space that has a window of Unity Editor open it takes 3s or longer until the space switch actually takes place visually.
## Checklist
- [x] I've searched for duplicat…
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### Describe the project you are working on
I am implementing a game with a model-view-binder architecture where server-side data is independent of the Godot SDK. I have implemented entities where po…
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### Goal
- Port to GDExtension in such a way that it would be possible to compile the same codebase as either an engine module or an extension.
- Build GDExtension artifacts using GitHub workflows i…
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I am trying to use Tree3D on Ubuntu 20.04, which has glibc 2.31, but the Tree3D Linux binaries are built against glib 3.4.32. Is there a way to get libraries compatible with Ubuntu 20.04?
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### Tested versions
- Tested in Godot v4.3.stable with Blender 4.2.1
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA RTX A2000 (NVIDIA; 31…
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### Describe the project you are working on
JetBrains Rider
### Describe the problem or limitation you are having in your project
Enabling **Text Editor > Behavior > Auto Reload Scripts on Ex…
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Hello I am new both to godot and your sourcegen package, but it doesn't seem to be able to generate code for .tscn files. The `InputActions` class is properly generated in my project but everything …