-
In order for a player to be blocked by a tall ledge, two things appear to be necessary:
1. A side must exist on the player's side of the line
2. The line must be in the player polygon's list of li…
-
### Describe the project you are working on
Physics-based sandbox with vehicle construction and destruction.
### Describe the problem or limitation you are having in your project
- Cannot have the …
-
```
Steps:
1. Create 2 objects far away from each other using pv3d
2. Convert them to rigid bodies using jiglib
3. Apply a force to one body to direct it towards the other body
Expected: collision
Ac…
-
To simplify the code, Velcro Physics uses simple lists instead of the linked lists Box2D uses. However, operations such as Contains() and Remove() on List are O(n) operations, which slows down the eng…
-
### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Windows 11
### Issue description
Some identical 3D cubes are falling to a ground, yet, upon landing they…
-
As requested by Fellow Kerbonaty [Krazy1](https://forum.kerbalspaceprogram.com/index.php?/profile/203523-krazy1/) on [forum](https://forum.kerbalspaceprogram.com/index.php?/topic/205063-145/&do=findCo…
-
I know there are some physics variables available, but does anyone know specifically if tire force, rack torque or slip angle is available?
If there isn't an API for it I can certainly add it if th…
-
```
Steps:
1. Create 2 objects far away from each other using pv3d
2. Convert them to rigid bodies using jiglib
3. Apply a force to one body to direct it towards the other body
Expected: collision
Ac…
-
### Godot version
4.0.beta2
### System information
Windows 11
### Issue description
I created a moving platform composed this way:
![image](https://user-images.githubusercontent.com/32966173/195…
-
I'm opening this issue because I think we're in need of some new modes of transport in the engine.
Currently I'm working on a physics based car, with (somewhat) realistic behavior.
Scope of the ta…