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### Expected behaviour
I was expecting to generate the apk file from the app, or at least to receive information about **which** asset has the incorrect format.
### Actual behaviour
The bui…
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The colors and ao values should be backed into a texture and no longer be taken into account by the meshing algo.
Examples like these could benefit.
![unknown](https://user-images.githubusercont…
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when screen resolution is 1920x1080 , everything is ok. but when screen resolution is biger ,like 3840x2160, Chinese characters display incomplete.
this is 1920x1080
![1920x1080](https://user-images…
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### Describe the project you are working on
A demo project showcasing Godot's capability for high-fidelity visuals
### Describe the problem or limitation you are having in your project
Godot 4.0 in…
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```
Try to load a bitmap file with underscore _ in the name:
@Override
public void onLoadResources() {
this.mTexture = new BitmapTextureAtlas(256, 256, TextureOptions.BILINEAR_PREMU…
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```
Try to load a bitmap file with underscore _ in the name:
@Override
public void onLoadResources() {
this.mTexture = new BitmapTextureAtlas(256, 256, TextureOptions.BILINEAR_PREMU…
-
```
Try to load a bitmap file with underscore _ in the name:
@Override
public void onLoadResources() {
this.mTexture = new BitmapTextureAtlas(256, 256, TextureOptions.BILINEAR_PREMU…
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### Godot version
aa6ec763179e5bf1d1300aa72dc5f4172d810efa
### System information
Arch Linux, Mesa Intel® UHD Graphics (CML GT2), Vulkan Forward+
### Issue description
`Decal`s using `ViewportTex…
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Will there be support made texture.frame? Now, using the frame for cutting schedules, there is a shift in the image ImageBatch.
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- [x] port triangulation code
- [x] refactor sRender to use sSpriteRender
- [ ] polygon component
- [ ] implement sDynamicSpriteRender to use polygon components
- [ ] pass to sRender to render rig…