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Hope this isn't weird but just wanted to say thanks for trying out the module!
Was wondering if you had any feedback or questions about the project
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Dear author,
Can I optimize textures with TexturesUV with given image , geometry, and camera pose, then save the result as obj file so that I can view the textured mesh in the MeshLab software? …
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I'm currently using OptiFine 1.16.1 HD U G2 with the resource pack [Vanilla PBR 1.1.1.0](https://www.curseforge.com/minecraft/texture-packs/vanilla-pbr).
Sometimes, the Lantern normal map and specu…
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```
Error building Player: Shader error in 'Reallusion/Amplify/RL_SkinShader_Variants_URP': maximum ps_5_0 sampler register index (16) exceeded at line 432 (on gles3)
```
Building for Android (Open…
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Quick rundown of a few things I’ve noticed are messed up:
When r_ForceSun is enabled, real time model shadows are shown. This causes the players shadow to render over the 1st person weapon models, …
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Hi!
So, I need to produce the texture files separately in the form of a texture_map and uv_position_map as is being done in https://github.com/YadiraF/face3d/blob/master/examples/7_generate_uv_map.…
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And need to get rid of unused shaders in the shader files.
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[cxx/ClassResultList.cxx](https://github.com/SwuduSusuwu/SubStack/blob/trunk/cxx/ClassResultList.cxx) has correspondances to [neocortex](https://wikipedia.org/wiki/Neocortex). which is what humans use…
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### Details
Currently, reloading world-based materials (e.g. on brushes) requires a client to receive the material and then reconnect, either manually or using the `retry` command. This is useful…
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Add a voxel editor to either **_2.0_** or **_3.0_**, This will be a great **addition** to this _program_! [https://cartrdge-east.s3.amazonaws.com/uploads/post/image/3dc27f7f-b640-42e4-8c56-b49b4c09183…