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**Feature description**
Bones are a feature in every human body; without them, we would be only be bags of flesh and muscle held together by nothing. Humans in PPG are no exception to this, yet, the …
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Any plans on adding bone structure? Currently any major changes, like scaling, that get exported are going to get really wacky because of the bone structure staying the same.
ghost updated
5 years ago
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### Tested versions
Reproducible in v4.2.2.stable.official [15073afe3]
Not Reproducible in v3.5.3.stable
### System information
Windows 10 + v4.2.2.stable.official
### Issue description
Selecti…
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Hi, thank you for sharing your code.
I have a question on the following line, correct_bones in the process of bone reinitialization.
https://github.com/facebookresearch/banmo/blob/c4498030aeca9b05…
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Description
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A unit blueprint can have the field `AI.TargetBones`. The field is a table of strings, referencing bones that can be used by weapons to aim at when they want to fire at t…
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According to [STB](https://github.com/zhjwustc/icip17_stereo_hand_pose_dataset) dataset home page, indices of index finger joints are 13 to 16.
However in `BinaryReaderDbSTB.py`, the `index_root_b…
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**Feature description**
Basically bones healing by itself, you need to immobilise the limb with a cable or the bone will improperly heal, causing joints to be misaligned.
![improper healed bone con…
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Necrotic bone drops seem to have been replaced with Ice and Fire wither bones, but mob farm quest requires necrotic bone.
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See, if there's a way to make limbs stretchy.
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CARLA version: 0.9.13
Platform/OS: Docker, carlasim/carla:0.9.13
Problem you have experienced: If a car hits a walker, the bone_transforms remain available, but are empty.
What you expected to hap…
00bix updated
1 month ago