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Currently only vulkan supports it with spir-v. Though hopefully DX12 will add support in DXIL.
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# Feature Request
## I confirm:
- [x] that I haven't found another request for this feature.
- [x] that I have checked whether there are updates for my system available that
contain this f…
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I use cleo redux to run other games. When I use the imgui command, it always does not display the interface. I can see in cleo.log that the command is indeed run, but it just does not display. This h…
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Starting a new game or loading a save with -dx12 causes loading to take about three minutes. Then it force closes with:
---crashlog(ExceptionFilter)---
GPU: NVIDIA GeForce RTX 2080
0x00007ff77f01…
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### Expected behavior 预期的功能
NVIDIA于上月已经发布了完整的[NVIDIA RTX Video SDK](https://developer.nvidia.com/rtx-video-sdk):[rtx_video_sdk_v1.0.2.zip](https://developer.download.nvidia.com/rtx/sdk/rtx_video_sdk_…
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HLSL doesn't let you read from a unorm texture with a normal `texture2D`, it needs to be of the same format as the underlying texture.
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I've followed every step and this stupid white screen is still plaguing me, please help. It does a white screen, then a black screen, then crashes, every time. I can see and move the mouse but that's …
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It'll leave this here for cross reference, everything is in the forum post.
But in short, it feels like D3D12 suffer more then D3D11 titles with Nvidia GPUs, I understand there's technical difference…
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**Describe the bug**
`bgfx::Stats::gpuMemoryMax` and `bgfx::Stats::gpuMemoryUsed` are always -9223372036854775807 on Metal and DX12-UWP
**To Reproduce**
Steps to reproduce the behavior:
1. Initi…
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**Description**
When comparing the cube and water example for different back-ends on window (screenshots even of Vulkan seems to be fine which is weird). The colors are noticeable different.
T…