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### Description
The game boots with some graphical glitches within the loading screens. The menus work perfectly well. The game is overall rendering with some significant graphical issues. The …
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Basic CPV scoring is implemented, but it is missing the increased fighter costs and maybe some other minor rules
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I'm not sure if this is a bug, or a cool little feature.
I was playing a game tonight where both myself, and my opponent had aerospace fighters in play on a ground map. He had me dead to rights, with…
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It looks like Steam's "King of Fighters 97 Global Match" is pretty close to KOF97 Mame rom. Comparing the files from these versions, here is what I was able to find (`[Steam game directory]\Data\rom` …
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In SE4, fighters stacked to overcome emissive armor. However in FrEee fighters do not stack, so they will be severely gimped by targets that have emissive armor. We need to fix this somehow...
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These types fall under a different category than regular drones and thus are not being handled correctly at the moment.
40556 ("Templar II")
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# Lines of code
# Vulnerability details
# Lines of code
### Old lines of code
https://github.com/code-423n4/2024-02-ai-arena/blob/main/src/FighterFarm.sol#L370
### Mitigated lines of code
https:…
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Hey, fantastic youtube video! I have one suggestion based on your code. Since your analysis depends on precision of the ELO values down to 0.01, I strongly suggest that you don't use `round( )` in `uf…
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Some antiair in the game seems to correctly prefer bombers, others, not so much. The most notable example is the eradicator, which despite being basically identical to chainsaw, will seemingly prefer …
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They are games that I have tried on HBMame, very modern and have interesting things, but after the last discussion, I left it here as a simple suggestion to add:
Kof2002 (KofallmiXomega) (Nobot Hacks…