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(WEB REPORT BY: awadwduwu REMOTE: 206.221.180.138:7777)
# Revision
f453114c7c18092219ee23a996a7ca5e5a8346f4
# Description
I have absolutely no metal in my body, its not noisy, what the fuck is st…
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## Description
Right now, age, sex, and gender are all in Humanoid - however, other entities may be able to use these properties on their own, as at least age is not restricted to only humanoid e…
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We need to revert the upstream Taj bodytype and sprite changes, giving them the humanoid bodyflag and porting the sprites and markings from CitRP.
- [x] Tajaran body sprites ported from CitRP
- [x…
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The humanoid golems slides around after shooting something with a bow.
https://github.com/Minecraft-LightLand/ModularGolems/assets/48606472/f617405e-e48b-4d54-9874-3c70feb1f2b2
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Just wondering if the humanoid golems could use the animations from better combat (https://legacy.curseforge.com/minecraft/mc-mods/better-combat-by-daedelus) if it's installed?
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きっかけ: https://misskey.niri.la/notes/9x4qba3biu とそのスレッド
私がこのissueを書いている時点のmainブランチで確認した感じでは、
https://github.com/bdunderscore/modular-avatar/blob/c7df409d7044da538f24a7fb134c9aeb01c518b3/Editor/Easy…
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**Description**: Succubus cast "Seduction" on warrior with Spell Reflection, the succubus reflect the Seduction spell on it. It shouldn't happen because Succubus isn't a Humanoid, plus its a channeled…
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There's this really annoying and odd bug with the Humanoid:Move() function. There seems to be a radius that grows around the humanoid's body that whenever someone else get's near it, it stops you from…
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For example, suppose I have 20 different character rigged models with the same skeleton, all using same set of animations. (For example, if I want to make a game like Baldur's Gate which has many hum…
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## Habitat-Lab and Habitat-Sim versions
Habitat-Lab: nightly
Habitat-Sim: master
## ❓ Questions and Help
Hi, Thank you for your brilliant work on this simulator.
I am currently working on…