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Even messing with the character control settings, I couldn't make the player slide, is there any specific configuration to make it slide downhill?
https://gyazo.com/0e76f11553fd756486be12a5bf7e6fec
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Right now, this library doesn't seem to have a good support for matchmaking, because the server allocates memory beforehand for each one of the maximum player number, which restricts this very same ma…
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In DefaultCharacterUseSkillComponent.UseSkill(), simulateSeed is randomly chosen by the client:
![image](https://github.com/suriyun-production/mmorpg-kit-docs/assets/72370023/7767978e-2917-451d-ba33-…
ljars updated
10 months ago
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**Describe the bug**
I have two Seperate Apps one for Account related things and one for Game related things. The works perfect from the IDE but not both at the same time because they use the same po…
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I don't know if there is a system like this, but can you do something like this.
Hi, can a user limit be set for maps? If there are 100 people on a map, can it be set to automatically create a virt…
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Would be great if monster would support rootmotion. For attacks, gethit, death and so on.
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This is primarily a tracking issue for myself with the intent to add packages not yet included from PortableApps, make sure they use static installer links, ensure the right installer types are being …
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![image](https://user-images.githubusercontent.com/12781104/144726625-0dd7d8ea-1f8c-48d8-9a4f-805c655a4e67.png)
Sorry to bother again but I get this problem in my webgl. This error appears just after…
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### Routes
```routes
/bluestacks/release/5
```
### Full routes
```fullroutes
/bluestacks/release/5
```
### Related documentation
https://docs.rsshub.app/
### What is expected?
Could load Blue…
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### Routes
```routes
/bluestacks/release/5
```
### Full routes
```fullroutes
/bluestacks/release/5
```
### Related documentation
https://docs.rsshub.app/
### What is expected?
Could load Blue…