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Thanks for a great tool!
I was wondering if there is any switch that allows us to perform intra-procedural slicing. Is there?
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The crate name is off, but essentially this is the direct alternative to `genmesh`:
http://ncollide.org/rustdoc/ncollide_procedural/
It's used in `kiss3d`. Would be interesting to look inside and …
kvark updated
4 years ago
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We should try to create some sort of generalized enemy interface that the procedural generation script can access to modify properties. Not sure exactly what this would be, at the very least there sho…
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It would be nice to be able to procedurally generate the sky with correct atmospheric scattering. This could be controlled by a new .mtr keyword.
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Everything in the universe should be created in interesting variety. Somethings like terrain and structures might be very complex and interesting generation code, other things like picking agents will…
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Currently the algorithm just generate a base map terrain using mid point displacement algorithm.
I see procedural generation a sort of data processing pipeline with many steps:
- Base terrain
-…
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The sound of the ocean is a big part of crafting a believable, consistent environment. This may be out of scope for this asset, but having the ability to procedurally generate audio that is aware of t…
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Is a reason why I don't want anyone to rush into mapmaking for now
Needs a lot of templates and time to design
ghost updated
6 years ago
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In uBO format
`m.tvdaily.co.kr#?##news_content:has(> #news_padding:is(:not(:has(> *)), *:has(> iframe:matches-css(display: none)), *:has(img:matches-css(display: none)), *:has(> script[src]), *:has(>…
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Is it possible to make a custom stream that will generate a planet or am is this tool not that flexible?