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I am aiming to develop non-gaming 3D visualization applications, an industrial simulation tools, leveraging WPF and other UI frameworks. Currently, the open-source software options are quite limited (…
wdc63 updated
11 months ago
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The UI element that appears when you pick up a player's weapon overlaps the killstreak counter in HUD
minmode. I believe the location of the element was changed in Jungle Inferno, from on the class/h…
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There's a little issue with one part on the model of the mining ships:
![grafik](https://user-images.githubusercontent.com/48999656/219516328-09c78d9e-0daf-4e9c-bc55-c270511968cf.png)
Also their Clo…
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### Description
This is part of error stacks
```txt
Uncaught (in promise) RangeError: Invalid array length
at getMinMax (GLTFExporter.js:248:8)
at GLTFWriter.processAccessor (GLTFExport…
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### Godot version
4.2 RC1
### System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
### Issue description
As you can see in the images the AABB godot calculates ar…
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```
Building dae23ds and dae2ogre exe (in debug mode, svn revision r652,
Windows 32bit, MSVC 2008)
run dae23ds cylinder_colladamaya_again.dae cylinder_colladamaya_again.3ds
and
dae2ogre cylinder_co…
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# Soonish
- [x] glTF schema and spec updates
- [ ] When repeating an animation, check for `parameter[count -1] === parameter[0]`.
- [x] Embedded shaders, textures, and buffers.
- [x] Render in and…
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**Describe the bug**
I tried to drag an fbx to the main editor. The newly created entity contains many transform object. It doesn't really make any sense.
**Assets required**
[YellowHood.zip](htt…
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### Starting to import Animations for basic movement
#### Basic Movement
- [x] Walking
- [x] Forward (+ Running)
- [x] Backward
- [x] Left
- [x] Right
-> put basic movement inside a…
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Hi, this Mesh to SDF is great stuff!
Would be glad to see an example of an optimized version of how to sync this with a moving AND animated character. Tried different things, all have their pros and …