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Maybe the GUI versions could ship with a library of sounds? There's all kinds of sound effects available at freesound.org. In general, sounds seem a bit nicer than messages, in that you don't have to …
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Some sound effects of spells last more, than spell animation itself, when adjusting higher battle animation speed. Causing a mess of sounds and animation.
"Holy Shout" spell, for example, has long la…
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For example: https://eel.is/c++draft/sf.cmath.riemann.zeta#1
This "Effects:"-clause doesn't specify anything that isn't already specified by the "Returns:"-clause that immediately follows it. If an…
Eelis updated
10 months ago
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add sounds effects when you die, or pass a level.
ntuyo updated
5 years ago
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**Describe Bug**
Premium Jack is only halfway playable. He is missing his particle effects and sound effects, and can't do some moves that were shown in the development footage video.
**To Reprod…
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Currently the sound effects in the town tune editor and when it actually plays aren't quite the same to the ones from the real games. Using dumps or rips from the files we could make them more accurat…
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**Mod Version:**
1.12.2-3.6.0.2
**14.23.5.2847:**
**Description:**
When disabling all of the individual sounds in this mod it also disables all the sounds from ambient sounds mod. I want t…
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Message sounds effects (#7) don't appear to be working on Android or iOS.
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Currently, sound effects will "bleed" from one scene to the next.
I'm thinking:
* If a scene is replaced, just kill its sounds
* If a scene is paused, pause its sounds and resume them when the sc…
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The ballcatcher sound effect is excessively loud when standing too close. This is especially noticeable when wearing headphones.
I'm not sure if it's just an issue of the effect volume being too hi…