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Hi it's us again,
we created spritesheets with "texture packer pro". most of the time they don't work on google chrome if the renderer is set to "canvas". sometimes they work. if we switch the render…
ghost updated
11 years ago
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Since svg icons are taking over font icons, it will be a really nice feature.
**Some useful sources:**
* [Chris Coyer: why to use them](https://css-tricks.com/icon-fonts-vs-svg/)
* [Sara Soue…
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Hello! Could you please add ability to specify number of sprites in the row when generating spritesheet. By default it generates exactly 15 sprites in the row. But character animations, for instance, …
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Provide a way to define an animation graph/state machine as an asset.
Probably with arbitrary events as transition conditions.
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This one is undoubtedly going to be a pain, but I'm opening this issue here for LuciferRules:
https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator/issues/202
I need to ou…
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These two items should be consistent - because right now to advance to the next frame in an animation you need to do t his
spriteSheet.gotoAndStop( spriteSheet.currentFrameNumber + 2 ) when it should…
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```
What do you need to do?
Have a SpriteSheet mini editor window like the pixethello implementation. This
could tackle issues 59,60,64 & 77.
Not to mention being extremely usefully and turn aseprit…
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Hi, I'm having problem, with creating new pixi spine instance, with preloaded json data and spritesheets. My situation: I have preloaded and parsed spritesheets with all images used in spine animation…
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this includes having to figure out how to include a custom spritesheet