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### Describe the project you are working on
I'm making a Mario-esque platformer with question blocks. The way I have these blocks set up, I've exported a string variable that tells the block what i…
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### Is your feature request related to a problem?
I work on a game that uses many large tilemaps layered together.
In game, tilemaps are frequently edited by players at runtime with in-game draggi…
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When using `webgpu` renderer, two (or possibly more) tilemaps can be moved only with same "speed".
I have two tilemaps (both using same TetureSource) and attempt at changing their position with diffe…
ajur updated
3 months ago
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### Why
There're a lot of unused tiles.
### The Plan
```[tasklist]
#### Tasks
- [ ] Remove tiles w/background.
- [ ] Add more tiles (Maybe a below-slope tile?)
- [ ] https://github.com/PHS-TSA/wiza…
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**Your Godot version:**
4.3
**Issue description:**
"get_surrounding_cells" in TileMapLayer doesn't specify if "surrounding" means 4 directions or 8. It should specify that it means surrounding in…
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### SuperTux Version
v0.6.3-1277-g72553fe82
### System Information
Windows 10, 64-bit
### Expected Behavior
The objects appear in front of a tilemap with z-pos lower than the z-pos you …
Eauix updated
1 month ago
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hello, do you have any ideas to use https://github.com/StarArawn/bevy_ecs_tilemap? I am confused to using this crate when the tilemap assert are from a big asset png file.
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### Godot version
4.2 beta3
### System information
windows 10 vulkan
### Issue description
tileMap editor backgroud takes a long time in selecting shadow or light tiles...
This happens because …
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Hello, I am currently writing an online tilemap editor pwa app, which can already export boilerplate code for kaboomjs.
It can export it, but only do it for one layer!
![kaboomJsExport](https://us…
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**Godot version:**
3.3 Stable "Latest"
**OS/device including version:**
GTX 1660
GLES3
**Issue description:**
While working on my game I have noticed that some random tiles like floor/wall…