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I started a repo with contributions from players, which I think could benefit to be set upstream: https://github.com/bmorel/unvanquished-layouts
I think it would be useful to integrate at least par…
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See that weird void effect at the tip of the conifer branch:
[![incorrect](https://dl.illwieckz.net/b/unvanquished/bugs/nolightmap-bug/unvanquished_2018-08-28_230842_000.jpg)](https://dl.illwieckz.…
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When the next map is another map, the whole engine restarts so nobody can notice the bug. But when there is no map rotation (and probably when the next map in rotation is the same), the scoreboard is …
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This topic surfaced multiple times these days.
### The stage iteration case
- https://github.com/DaemonEngine/Daemon/pull/1099
At first when implementing this PR I basically did this:
```c…
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This an issue to track integration of freem's work on GLM migration. The current statios is that sgame and shared (BG) are mostly migrated, but cgame is mostly not. freem suggests using his [`pre-rele…
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Make sure that a cgame with this extra syscall would still work on older clients, and see if a none rotated pic can be used as a fallback for old clients. If that works, fully port this feature, it w…
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I don't get the error with `Debug` build but I get it with both `Release` and `RelWithDebInfo` builds, here is a backtrace:
```gdb
Thread 1 "daemon" received signal SIGBUS, Bus error.
LoadIQMFile…
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The said crash doesn't exists in any Unvanquished hosted component but it affects Unvanquished project in the way it directly impacts the ability to edit Unvanquished game levels on M1 mac hardware. _…
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some functions, like TransAddTranslation, take a vec3_t as a parameter, and do SSE operations with it. From a quick read, it seems that SSE operations expect 16 bytes (octets) operand size, and vec3_t…
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We have a lot of GitHub PR, but it's kind annoying to manually test them.
It would be really cool if we had a bot that would automatically instantiate a server every time an Unvanquished developer …