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Идея звуковых эффектов для различного типа окружения. Отлично добавит атмосферности. Сразу же за меня определили самый возможный вариант реализации - гмблок. Сам я это представляю как в редакторе кар…
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Given we recommend OpenGL 3.2 GPU (and the game may work with OpenGL 2.1) I may attempt to plug some older GPU to my computer to drive some tests.
I just did it with a Radeon HD 3650 (RV635) on Lin…
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ToDo:
* [x] build and package dependencies as nix flakes
* [x] build and package engine
* [x] build and package assets (I've given up on handling assets in nix)
* [x] seemless rebuild and restarts…
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In Classic DarkPlaces, sprites with "!" (exclaim) anywhere in the name are lit, all other sprites are not. Light globes and bubbles in Quake, which are fullbright.
Additive sprites are by definiti…
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```
float myfloat, res;
res = (myfloat = 4) - (myfloat = 3); // res == 1
res = (myfloat = 4, myfloat) - (myfloat = 3, myfloat); // res == 0
```
Both operations should produce the same result, i…
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There are some string literals that mention Unvanquished in the Daemon sources, maybe they should be moved or changed since the engine is supposed to be usable by other games.
Some of these strings c…
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Now that config has been refactored and can be set using dot-separated notation, we can build an in-game debug console that can print and set variables. Could be useful for testing.
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Want to back …
cxong updated
5 years ago
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#### Your system information
* Steam client version: Jan 5 beta
* SteamOS version: 3.4.5 (preview channel)
* Opted into Steam client beta?: Yes
* Opted into SteamOS beta?: Yes
* Have you chec…
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External lightmaps + light styles cause problem. Lighmaps are calculated well, but the autogenerated shader has $lightmap entries instead of proper light image links. Works ok on test map after correc…
Garux updated
12 years ago
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Hey, I think this project is awesome, I think more people should know about it and I had an idea. You know OpenARENA? A clone of Quake, based on Quake's engine, same physics, same engine, same gamepla…