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As a player, I want the game to be smooth even when multiple units with AI are searching for paths to enable smooth game play experiences.
Currently, if there are more than 10+ units with AI, there…
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On a Debian system attempting to build the package (with gcc-8) from the sources provided by conan (https://bintray.com/hexdecimal/conan/libtcod%3Ahexdecimal#) I get the following errors:
```
[ 94…
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When the game is started with the A* algorithm the Snake runs fine for a while but soon after the website starts crashing, I have checked possible sources of memory leaks by optimizing different loops…
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Using an Oracle cloud vm with Ubuntu 20.04 OS, my server does not show up on the Internet or LAN list.
Any ideas why? Config is set using the host ip which I believe docker sets up.
Full log collaps…
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I had an idea about a possible implementation for this. It's a breaking change, however. I came across @Datseris' comment in `src/spaces/grid.jl:66`:
```julia
# TODO: This is bad design. `AStar` sho…
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# Newsletter 26: September 2021
###### tags: `newsletter`
**Editors**: @ozkriff, @AngelOnFira, and @17cupsofcoffee
Another month has gone by, so it's time to put together the Rust Gam…
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### Describe the project you are working on
2D RTS game path finding
### Describe the problem or limitation you are having in your project
I have tried to write a path finding system where …
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I think Godot could benefit from providing a Reference object type that gives access to a labeled vertex, directed and labeled edge, graph data structure. Like how TreeItems work with the Tree, we cou…
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**Is your feature request related to a problem? Please describe.**
Having a property spatially distributed over `GridSpace` is trivial, but not so much with `ContinuousSpace` (such as in #519). This …
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Hello!
There is an excessive amount of allocations and I'm surprised the author is saying there are no allocations and even closing the issue without any explanation #9...
Basically, any request t…