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Super awesome shader.
I have played around with different custom lighting models for URP for a while. I'm having trouble getting something that bake the light correctly and supports light probes. …
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So I have checked out that I can manually bake the lightmap in the scene and then store it using the lightmap switcher , when I switch it to day and night , I have scene that it actually replace the l…
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In theory, it can be baked at run time?
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When I'm trying to select Baked shadows mode (makes shadows look more realistic) instead of real-time processing, the whole directional light is not seen (turned off?)
![image](https://cloud.githubuse…
ghost updated
9 years ago
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Hey @svermeulen sorry to bother you with this. But I am still struggling with those baking issues since 8.0.1: https://github.com/modesttree/Zenject/issues/603
I am now using namespace pattern `^` …
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From reading the documentation I get that baked reflections are not implemented in UE4 but only in Unity. If this is correct, are there any plans of adding this to UE4 soon?
Thanks.
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- *Related to https://github.com/godotengine/godot-proposals/issues/3637.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or li…
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### Is your feature request related to a problem? Please describe.
Acidic zombies can be quite a pain to deal with! Rubber equipment makes sense to protect yourself, and certain mops would clean it …
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### Regression?
No
### System Info and Version
System/Version info
```sh
OS: EndeavourOS Linux x86_64
Host: 4284AN4 ThinkPad W520
Kernel: 6.10.1-arch1-1
Shell: bash 5.2.26
DE: GNOME 46.3.1…
IanWi updated
2 months ago
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We recently discovered than lightmaps show up in Titanfall 2 when using `.rpak` `wld` materials
![r2_box_shiny_range](https://github.com/MRVN-Radiant/MRVN-Radiant/assets/36507175/f187a65d-b5eb-4094…