-
Hi, I'm a new contributor and wanted to get into understanding the various systems through contributing.
## Desired behavior
Update `03_physics_plugins.md` to include comparison with the bulle…
-
**Godot version:**
3.3.2.stable
**OS/device including version:**
Linux Mint 20.1(Ubuntu 20.04 LTS)
**Issue description:**
When raycasting from the center of a KinematicBody to another K…
-
**Godot version:** 3.0.2
**Issue description:**
While building my first game to test Godot out, I was [reading about StaticBody](https://godot.readthedocs.io/en/latest/classes/class_staticbody…
-
**Godot version:**
3.1
**OS/device including version:**
Windows 10 x64 / NVIDIA GeForce GTX 1060 6GB / Intel Core i7 4790K
**Issue description:**
When a CollisionShape is created from a mes…
-
Hi!
I'm interested in comparing Newton Dynamics with [Bullet](https://github.com/bulletphysics/bullet3), [PhysX](https://developer.nvidia.com/blog/announcing-nvidia-physx-sdk-5-0/) and more recentl…
-
This is a meta-issue to investigate the possibility of having force/torque sensors for armatures. This could e.g. be useful to measure physical forces on robot arms when pushing boxes when collisions …
kargm updated
10 years ago
-
This issue is dedicated to the Open Source bullet physics.
First off, the appropriate people should be credited:
https://github.com/DrChat/Gmod-vphysics/
https://github.com/dyanikoglu/source-s…
-
**Godot version:**
v3.2.3.stable.official
**OS/device including version:**
Device: Macbook Pro 2016
OS: macOS Big Sur 11.0.1
**Issue description:**
Yes, I've searched a lot but none of them …
-
**Release Type**: Official Release
**Version**: 4.2.0.2043
**Platform(s)**: Windows
**Describe the bug**
Some rigidbody(as BodyA) sinks another kinetic rigidbody(as BodyB) if following condi…
-
**Godot version:**
Godot 3.2.3.rc (a6ef6b10b2)
**OS/device including version:**
MacOSX 10.15.5 (19F101)
**Issue description:**
I have several instances of scene with SoftBody insi…