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We discussed adding vibratory feedback to differentiate two cases in transforming the quad shape:
> Case 3: Physical limitation point is reached
Pattern: Fast double buzz, “no-no”
Repeat: No rep…
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### Tested versions
4.3 stable, 4.2.2 stable
### System information
win 10
### Issue description
I'm working with a small community of 3D godot friends, on an open source level editor m…
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### Is your feature request related to a problem?
I would like to be able to access default physics fixtures from code. It's frustrating to use the built in gamemaker tools meant to make things easie…
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### Describe the project you are working on
a 2D game needs sector collision shape
### Describe the problem or limitation you are having in your project
Currently, we can only use `CollisionP…
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### Tested versions
- Reproducible in: 4.3.rc3, 4.2.2.stable.
### System information
Windows 10 - Godot v4.3.rc3 - Vulkan (Forward+)
### Issue description
Despite setting both `set_physics_object…
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### Tested versions
v4.3.stable.mono.official [https://github.com/godotengine/godot/commit/77dcf97d82cbfe4e4615475fa52ca03da645dbd8]
### System information
Godot v4.3.stable - Windows 10.0.19…
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**Godot version:**
3.2 alpha 2
**OS/device including version:**
Windows 10 64 bits
**Issue description:**
Convert to TileSet generates incorrect collision shapes when sprites have ```centered…
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**Describe the bug**
The Player `Camera` is on a attached to the root player via a `SpringArm`
**To Reproduce**
Steps to reproduce the behavior:
1. Add collision shape as box
2. Move `CameraTar…
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Hi,
I have been setting up a contact-rich environment for reinforcement learning
and using v-hacd provided by pybullet, obj file was loaded as convex hull mesh
But collision shape is different…
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## Desired behavior
Currently the `//inertial/@auto` attribute enables automatic computation of inertial properties assuming uniform density based on the shape and a density parameter. Since it can…