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NumAniCloudの手元のMac環境でコンパイルしたAltseedを使用したアプリケーションが、警告を多く吐いたのちエラーで落ちる問題を解決したいと思います。エラーの内容の一部を載せます:
```
[ RUN ] Graphics.TextObject2D_Dynamic_GL
Standard Tex: Shader Link error.
WARNING: Output of …
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### Describe the project you are working on
I am working on a project that heavily uses transparency
### Describe the problem or limitation you are having in your project
Transparency is very…
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Since glslx doesn't support preprocessing, how to check e.g. if highp is available in a fragment shader ?
```
#ifndef GL_FRAGMENT_PRECISION_HIGH
precision mediump float;
#else
precision highp flo…
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Sorry if I am bothering you with this stuff :) I am getting different sizes on almost all examples between render and screen while using a 4k monitor on linux.
So I end up seeing this type of th…
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It is fairly clear what depthReadOnly / stencilReadOnly mean from an API perspective:
https://gpuweb.github.io/gpuweb/#dom-gpurenderpassdepthstencilattachment-depthreadonly
and
https://gpuweb.gi…
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I'm using UnityGLTF 2.13.0 and when I try to compile PBRGraph it ends with errors:
> UnityGLTF/PBRGraph has too many Shader variants (2359296). To resolve this, go to Project Settings > Graphics an…
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## Bevy version
0.8.1
## \[Optional\] Relevant system information
```ignore
`AdapterInfo { name: "NVIDIA GeForce RTX 3060", vendor: 4318, device: 9476, device_type: DiscreteGpu, backend: Vulk…
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I'm guessing the default fragment shader should respect the material properties defined in the record data, so that the user changes that and never worries about glsl. How exactly we want to do that i…
mgold updated
9 years ago
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Repro here:
- #4926
Changing the pitch will remove all texture, resulting in a white screen:
https://github.com/user-attachments/assets/25a589f3-a148-4a23-a108-84f977ab0a47
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## Description
After starting Retroarch from the command line, while navigating the menu, Retroarch will freeze within a couple of seconds to a few minutes after starting.
### Expected behavio…