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- *Related to https://github.com/godotengine/godot-proposals/issues/4280.*
### Describe the project you are working on
All visually demanding games will benefit from it
### Describe the probl…
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### Godot version
v4.0.beta.custom_build [ca25c6e0a]
### System information
Arch Linux, KDE, AMD RX6800XT, Mesa, Vulkan, Clustered+
### Issue description
Temporal Anti-Aliasing seems to recieve n…
unfa updated
8 months ago
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Thanks a lot for this tool, game is looking so much better with 240fps. The downside: hair and clothing physics are not that dynamic anymore... is this fixable? This is also on the default framecaps (…
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Can Support Linux?
only support Windows we Games cannot use FSR 3.0
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The low resolution upscaling causes the UI to look blurry and has ghost trails.
Potential Cause: Upscaler checks for UI Layer's movement relative to world and as the camera moves the UI leaves traili…
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Hello! I couldn't think of any other place to ask this question that would be visible to members of the TekkenOverlay community. I was wondering what kind of performance you all are seeing and what GP…
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### Terrain3D version
v0.9.0
### System information
Godot v4.2.1 - Windows 10, Forward+/Vulkan GTX 1060 6GB
### Is the issue reproducable in the demo?
Not applicable
### Issue descri…
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### Tested versions
Godot 4.2
Godot 4.3 beta2
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
I got a report from someone who got a strange issu…
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Hi!
I could be wrong but my impression is that actor "lv_gltest"…
![Screenshot_20230203_195616_lv_tool_0_4](https://user-images.githubusercontent.com/1577132/216684976-e2bdd22c-3eca-494d-90f4-fc…
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I'm on URP 2021.3.11. In HDRP you can change filtering in the editor, and in URP you can change it for renderscale. How can I choose e.g. FSR for dynamic resolution upscaling?