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Hi, the addon looks interesting, I wonder what is the way to switch between default Character camera and Freelook camera from the addon? So, for example, I run the scene, and I have Godot's default FP…
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This Python script is designed to automate the process of managing and processing game directories within a specified source directory. The script performs several key operations to streamline the han…
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The adding a experience and UI doesn't match the Designs and is lacking features.
Existing games and Found games are showing the same things instead of separate lists.
Particularly adding a game s…
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### Ability name
Facet
### Description
The heroes facet cannot be changed in pre-game phase Surely this can't be intentional design as no respectable developer would implement this inconsistent fea…
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Rework Editor GdDb, Player with assets GdDb and Player json GdDb to support folder-based game design data base.
1) Editor GdDb should parse actual folders and assets via AssetDatabase
2) Assets GdDb…
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Improve our social media presence, we need a set of engaging graphics for our Twitter account. These graphics should showcase TileVille's unique features and attract new players.
Tasks:
Design 5-7…
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When we reach the sentence:
You should have a player who moves around on-screen. Sweet! ###Player bullets
I find 2 errors:
- we don't have a Player.cpp code yet - so nothing will compile. (there is …
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User Story
Value Proposition
As a player, i want to play a game that includes tapping on buttons that light up randomly,
In order challenge my reflexed and gain points which will increase the energy…
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## General topics
### Language and engine
- [x] Lua
- [x] Explore debugging
- [ ] LuaJIT
- [ ] tiny bit of C/C++
- [ ] LOVE
- [ ] LOVE - SpriteBatch
- [ ] LOVE awesome list -- finished Entity
###…