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I believe I've found a bug in your physics or collision code. It's possible you're already aware of this, since after checking out older versions of the code, it seems to be present in all of them. Th…
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This would mainly be a porting effort from our old 3D python engine in some cases. But other stuff like physics would need to be updated for the changes.
Off my head these are things that would need …
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Hello,
First, thank you for your amazing work on FCL.
It seems that there is an issue with a simple Box to Box distance query, here is the test:
```
void test_distance_box_box()
{
Tran…
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## Version
- OS: macos 13.4.1
- conda_env: python 3.10
- pip_package: hppfcl==2.2.0
## Bug Description
Collision Object 1 is the mesh "model.stl" inside the zip
Collision Object 2 is a Spher…
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#### Description of problem:
When we are running playbook ansible-role-rhel9-cis we have to exclude following to have a complete run;
accounts_password_pam_pwhistory_remember_password_auth:…
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### Godot version
4.0.3.stable
### System information
Arch Linux - RX 570 - Ryzen 5 3400G - Vulkan
### Issue description
When running the project, if I change scenes, for some reason the game som…
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Hi,
I am linking my application to fcl and when including the fcl/math/constants.h header I receive the following error:
```
/usr/local/include/fcl/math/constants.h:131:1: error: expected prim…
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Dear all,
I am having some issues while calculating the signed distance between different shape primitives. In particular, good results are obtained when computing it between boxes and spheres but …
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According to the comment at https://github.com/flexible-collision-library/fcl/blob/master/include/fcl/narrowphase/distance-inl.h#L140, there should be a work around in place to calculate negative dist…
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### What happened?
The following error:
```
RuntimeError: Exception while evaluating SNOPT costs and constraints: 'Error with configuration
Original error message: bazel-out/k8-opt/bin/external/…