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```
This is Not An Issue, is just a patch to perform ICS graphical driver. ALPHA
Openeve ICS ROM has hardware acceleration, but it only does support GLES 1.0.
With this patch, driver will be uptated…
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We currently only enable backends based on the target platform with the only exception being GLES which is always available.
We should expose a new feature flag (enabled by default) that covers the…
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After debugging a rendering corruption issue[1] in 3dmark, I realized the problem was a driver bug caused by a renderpass with two MRTs bound, but used with a fragment shader that only had a single co…
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Hi, I'm running the test dEQP.GLES2/functional_texture_filtering_2d_nearest_linear_clamp_rgba8888_npot
I noticed that the test tries to sample a texture of size 31x55 to a rect 64x64. Isn't it magn…
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I'm compiling ogre-next using the Emscripten environment, I saw that the RenderSystems CMakeLists didn't support GLES.
As shown in the following picture:
![47492af11463d6489da7b8892df33d80](https://…
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Does this conversion layer only accept GLES? Not compatible with opengl core?
Do users using GL CORE need to change CORE to GLES to convert?
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Well I'm able to build libretro-dolphin but the libretro-Ishiiruka core fails:
`/home/supervisedthinking/le90-rr/LibreELEC.tv/build.LibreELEC-Generic.x86_64-9.0-devel/libretro-Ishiiruka-617ba3d/Sou…
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### Godot version
3.5 beta 5
### System information
Android 12, Adreno 640
### Issue description
When I exported a project using GLES 3, proximity fade materials vanished. I converted the spatial…
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Since Kodi advertises that it should work on opengl 2.0 I tried running it with GL4ES but it seems glGetSynciv isn't wrapped over the GLES glGetSynciv. Looking at documentation it seems that both des…
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Please see this bug for details: https://github.com/emscripten-core/emscripten/issues/20798
tl;dr:
- Emscripten exposes the GL_EXTENSIONS directly from WebGL.
- Emscripten does not implement glCl…