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Hi,
I've been searching for a DLL to be able to use this for my Hololens 2 application. I've not found anything yet so it would work for the Hololens two which uses an ARM64 UWP build.
I thought …
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The entire spatial map in the HoloLens in the latest master branch is rotated roughly 45 degrees from what it should be. It seems to be related to this PR #263. If in StereoApplication.cs on line 253 …
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as per title agora video streaming or broadcast support for hololens, does it work on this platform ?
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This one took quite a few beers and staying up til 2am last night to figure out. My patch for it is below, I'm sure your official solution will be more graceful:
https://github.com/mlfarrell/angle…
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Original article: https://localjoost.github.io/Upgrading-to-MRTK3-GA-from-a-pre-release-some-assembly-required/
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I followed the tutorial and finished all the settings. It can connect the ros and control the robot in Unity. However, when I tried to deploy the project on HoloLens 2 by visual studio 2019. It shows …
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Original article: https://localjoost.github.io/Using-ARPlaneManager-as-an-alternative-to-Scene-Understanding-with-MRTK3-on-HoloLens-2/
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Hello All,
I would like to preface this by saying I am quite inexperienced in using C+. I would like some guidance on using the native C++ API, I have setup a peerconnectionhandle, peerconnectionc…
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1.when I am using the MultiScene ,how to update all asset cashes?Do I need to update in every Scene?
2.Does the MultiScene can be used with ArUco Marker?
3.Is there a complete tutorial about it?
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The urhosharp implementation provides a binding for hololens, and a StereoApplication class that extends Urho.Application.
Just wondering if anyone has this running on a hololens, and if so, what i…