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**Describe the bug**
A clear and concise description of what the bug is.
While trying to use navigation region i get an error while trying to bake: NavigationMeshSourceGeometryData3D is empty. Pars…
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### Terrain3D version
v0.9.1-beta
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XT (Advanced Micro Devices, Inc.; 31.0.24019.100…
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**Description of the bug**
I'm trying to use mutiple omni-directional roboter with the ROS navigationstack 2 and therefore I need to setup my own controller. When I only spawn 1 roboter without a nam…
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In the ZE, you can define planning paths with hubs and connections between them:
![grafik](https://user-images.githubusercontent.com/8263806/150681809-b552fbdd-3a03-4050-bef6-e58d52d1266d.png)
Q…
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### Describe the project you are working on
A 3D procedurally generated sci fi space station first person action/horror game.
### Describe the problem or limitation you are having in your project
…
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After I relocalize an ADF of an area I've previously scanned, could I then run `extractMesh` and get a good mesh from it? Or would it just be empty, since I haven't scanned anything yet in that sessio…
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**Describe the bug**
When multiple groups are in the same component, there is often an issue with groups being in the wrong order, fields being in the wrong group, or being ungrouped.
This issue has …
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This is more like a feature request (or its integration with physics).
The use-case being that there is a (one or more) moving object in a scene and that could be in the path of the user. How do we…
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As part of the pathfinding, we need an obstruction manager.
It is for keeping track of not-so-often changing parts in the world.
What should that thing do:
* Provide nav-mesh that allows inter-ch…
TheJJ updated
7 years ago
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First of all, thank you for this addon. It's so much better that the standard Godot navigation!
It seems that auto_add_remove_objects property doesn't work at runtime. You can easily check it in th…