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# Physicsとは
`Physics`はUnityに標準で付属している物理エンジンです。
重力の計算をUnityで行ってくれるので、オブジェクトを落下させるようなスクリプトを書かなくても物理的な挙動(落下、衝突など)を実現できる。
ただし、`Physics`を使うと独自の動作(デフォルメした動作など)を組み込むのが難しくなる。
Physicsを使って物理挙動をさせたい場…
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### Describe the project you are working on
We are currently implementing a 2D top-down game, which will feature multiple floors like in Zelda - A Link to the Past.
### Describe the problem or limit…
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Shapes:
- https://github.com/appsinacup/godot-rapier-physics/issues/220
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I'm trying to autowrap Chipmunk2D, a C library for 2D physics simulation: https://github.com/slembcke/Chipmunk2D
Many functions return and receive by value a structure that represents a 2D vector (cp…
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**Godot version:**
3.2.1-stable
**OS/device including version:**
Mac
**Issue description:**
3d physics stepping is two frames late using bullet physics. Expected would be that it is one…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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**Godot version:**
Godot 3.2.beta 6 (commit 02cd144222)
**OS/device includ…
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**Sistema operacional**
Windows x64
**Versao da build**
v110
**Descrição**
Ao passar por um turbo, e morrer, a animação reseta
```
Godot Engine v3.3.stable.official - https://godotengi…
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### Tested versions
- Reproducible in: v4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Windows 10.0.22631 - GLES3 (Compatibility) - AMD Radeon(TM) Graphics (Advanced…
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The documentation of the units and parameters being used in the physics simulation is minimal. So I am a bit unsure what convention is being used.
In our case, we are simulating a robot with two fi…
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### Godot version
v4.1.2.stable.official [399c9dc39]
### System information
Windows 11, Vulkan
### Issue description
When a VisibleOnScreenEnabler2D is paired with a CharacterBody2D using avoidan…