-
Download mod here https://www.slipseer.com/index.php?resources/liminal-spaces-jam.359/
QS commits for it https://github.com/sezero/quakespasm/commit/e35ecad1847de7b2d3382ce180c145015cc1e379
https:…
-
Hi thanks to everybody for your work on this program. Installing ironwail is as easy as it gets since it automatically finds my Quake installation ect. BUT I would like to get rid of all the unnecessa…
-
**Description:**
These MD5 models (intended for `rerelease`) are all mangled. See screenshots, since I can't describe it ery well.
**To Reproduce:**
Install the mod below, set `-basedir "C:\Progr…
-
Hello there,
Over the last couple years I've been investigating and researching as much as I could to find out about Quake's 'nomonsters' cvar, which is a listed console command in the release game…
-
If possible, will be better to use fte client, because it has open al hrtf support and I think will be a good enhancement to sound quality specially for accessibility, making players localizate in a m…
-
Very weird bug that only occurs on reloading saves, not starting a new game.
This is using the most recent build, under Windows x64.
When using a very large number of textures (1.6gb in jpeg forma…
-
In the start level (using the rerelease basedir), if you look at the water before episode 4, you can see that specific sections of the bottom surface incorrectly render over specific sections of the t…
-
Linux Mint 21
Using GOG release of Quake 2
Also tried Quake 2 RTX
https://i.imgur.com/dxHLSXE.png
![image](https://user-images.githubusercontent.com/94876428/187682338-4d0c7f65-004d-488e-870e-…
ghost updated
2 years ago
-
When developer mode is set to 1 or above, there are some console spams regarding the frames of specific assets. The two that I saw during my play testing were -
`"R_AliasSetupFrame: no such frame …
-
During my testing over LAN if I specify my LAN adapter directly the streaming seems to work fine but if I use wireguard over my LAN I appeared to be getting many dropped frames on the client causing t…