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Hello,
I just wanted to report this bug. I downloaded the project and while opening the main scene, I saw that the Water shader has errors and is pink in the scene.
![image](https://user-images.…
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Any chance of you putting a complete Shader Graph up? I can't figure out how to get the position data into the model.
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I declared vector1 property "Dissolve" in Shader Graph, when i change it from "Default" to "Slider", it gets updated in material asset and not in object in the hierarchy.
![bug1](https://user-images.…
ghost updated
5 years ago
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I noticed here: https://forum.unity.com/threads/big-collection-of-free-shader-graph-nodes.539208/ you posted some examples which I'm playing around to try and reproduce.
It would be really great if…
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Hi, I have a problem with the example. This outline is generated only on the first triangle of the screen. What should I do to make it good?
![image](https://github.com/daniel-ilett/shaders-fullscr…
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So this is an idea I've had for a while, ever since I was working on code to import the Studio/Eyesight XML shader definitions into modern Blender. The XML is a struggle to read, and the hardcoded-Pyt…
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I like how it's done in visual shader editor and in MaterialMaker for example.
Godot visual shader editor:
![image](https://github.com/Zylann/godot_voxel/assets/16458555/8650df40-bebb-4351-9dc7-eb…
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**Describe the solution you'd like**
As the title describes, naga oil has functionality to declare virtual functions. It'd be fantastic if this could be leveraged to be able to write custom age, init…
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The present shaders which "fade" when the camera get close do so by modifying the opacity of object, with the shader type set to "transparent" in the shader graph. This works for for individual transp…
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Hello @bbtarzan12 ,
Sorry for the issue, feel free to close when appropriate.
I am trying to port this project to the Universal Render Pipeline (Shader Graph)
I'm especially having trouble ge…