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Hi,
I want to use this plugin for my RTS-style game where units walk on the terrain and path through it via A* pathing.
For this I need a pathing map (tilemap) that always stays in sync with the t…
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Hello!
Running emerald on devuan, i get
`
monkey@butt:~/nuproj/omw/Emerald-Engine $ ./emerald
2048 84
This is Emerald Engine.
A few useful commmands are:
Numbers 1-7 = Display differen…
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Might as well start an issue for this (I hope that's okay).
Just downloaded it and started looking at the data files, and seems they have changed the graphics format again, now it is .smx files. H…
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As it stands, all of our primary terrain shaders (TerrainLighting.frag, PBRTerrain.frag, AdvancedPBRTerrain.frag) already store a normal map and could have a parllax map easily packed into the alpha c…
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**[Original submission](https://gna.org/bugs/index.php?20991)** by anonymous on 2013-07-28
Add a layer below the regular map, that scrolls more slowly than the regular map. Also add a layer above …
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Can you tell me if the training input for this training file consists of the original image, the mask image and the masked image? Also, if yes, is the mask image provided by the dataset labels or is i…
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Would it be possible to add the ability to set or pass an optional seed for the noise generators?
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Hope you are doing well, just saw some of you new updates, very cool. I am actually working on re-writing my site. I found some cool code that does some neat tile stitching. I currently have tile s…
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**Describe the bug**
When I try to use raster-dem type source, maplibre automatically adds `@2x` to link, which causes 404 error when the source doesn't support higher resolution source. For example …
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I am unable to view the current location of the drone in the map, even though the current location (long and lat) is visible on the screen.