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L'idée est simple, voici 2 modèles sur Sketch Fab de la série, "The expanse".
Rendez les utilisables dans Unity3D.
[![image](https://github.com/user-attachments/assets/858341ff-5315-4cb1-b927-b4a9…
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Hello, I encountered two issues while using the HOGraspNet dataset and hope you can help resolve them. Thank you in advance.
Issue 1: The link to download the scanned_obj_3D_models from the cloud d…
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New SDK Review meeting has been requested.
**Service Name**: IC3 ACS Cross Platform Messaging
**Review Created By**: Shamsha Khan
**Review Date**: 09/05/2024 02:05 PM PT
**Release Plan**:[](https://…
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**Describe the bug**
It seems, that the calculation of the pixel translation is relative to the height of the pixel inside its face
to prevent a wrong displaying at Ressourcepacks with 3D-Models, it…
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### Godot version
4.0.2.stable.mono.official [7a0977ce2]
### System information
Windows 10, Vulkan
### Issue description
Reimported an updated animated 3D model to Godot, old version of models re…
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When importing 3D models into a mr.js it is hard to tell the scale, rotation and translation parameters of the imported model.
Maybe there could be an automatic scaler/importer that can show the i…
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# Summary
British Library would like Universal Viewer to support and provide stable viewing functionality for 3D models.
[3D model example](https://bl.iro.bl.uk/concern/images/844fdc69-e9d9-4a87-bce3…
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### Description
the shd_modelTranform is effecting the draw of other objects that
uses that shader. Causing them to look glitchie. the models must be different
for this to happen. Only fix i have…
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- [ ] Create models
- [ ] Import in Unity
- [ ] Fix connection points
- [ ] Fix rotation