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https://forums.alliedmods.net/showthread.php?t=331792&page=15
我在这里写了一些乱七八糟的东西,主要是各种bug(例如 nav_save 保存更改方面上的问题)和解决的方法。
试了一下让电脑上房:
https://www.youtube.com/watch?v=9IGKrb7KCsE
X5005 updated
2 years ago
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Title is self explanatory, integrate the sourcepawn compiler into Sourcemod.
This is likely already planned but just putting an issue just in case.
The *Pros* to integrating the compiler would be.…
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```
http://forums.alliedmods.net/showthread.php?t=121117
Cache all spawn points by adding them to a list when players spawn, and pick
random ones when they use ztele.
```
Original issue reported on…
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```
I think it would be good to change the team order of who goes infected first
to switch with every map, just like it has been done in the L4D1 competitive
cfgs forever, as it makes it more fair I…
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I keep getting this error when trying to compile. Using the latest SMlib commit and syntax is still outdated?? Is there another library I can use?
```
//// multi1v1.sp
//
// C:\Users\incr\Deskto…
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```
Originally Posted by centran
No I mean a new mapcycle variable for a map or group that runs right before the
map is changed. So it can be different for each group or map and not just a
generic…
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```
Originally Posted by centran
No I mean a new mapcycle variable for a map or group that runs right before the
map is changed. So it can be different for each group or map and not just a
generic…
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1. Remove ties, add overtime
It's simple really, just add "mp_overtime_enable 1" to the server.cfg and remove draw/tie option in the app. I feel like it adds onto the realism as most pro CS games don…
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```
http://forums.alliedmods.net/showthread.php?t=121302
I've seen this on our own server myself, but I don't know how to reproduce
this. It might only happen the first round in a map, or in certain…
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```
For some reason it just doesn't work. 33 and 66 tick servers doesn't have
this problem.
It may be related to what this plugin tries to solve: http://
forums.alliedmods.net/showthread.php?t=99550…