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Sorry if I am missing something obvious, but I modified the 11On12 sample to respond to WM_SIZE messages. The problem I am having is that I always get this error message:
`DXGI ERROR: IDXGISwapChain:…
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### Before submitting a bug report
- [X] I updated to the latest version of Multi-Account Container and tested if I can reproduce the issue
- [X] I searched for existing reports to see if it hasn't a…
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My game crashes after downloading only this mod. I took a look at the re2_framework_log and it says this towards the end.
"[REFramework] [error] Failed to initialize REFramework on DirectX 12"
T…
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### Before submitting a bug report
- [X] I updated to the latest version of Multi-Account Container and tested if I can reproduce the issue
- [X] I searched for existing reports to see if it hasn't a…
trut1 updated
2 years ago
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There's a hardcoded GUID in the GetFence() method. If two binaries are compiled with the residency library (e.g. d3d11on12.dll plus the app), and both use the residency library with the same queue, th…
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Hi All,
Recently I've tried to compile the d3d11on12, but got lots of error. The first one is missing "d3dx12.h", which is included from the "external/d3d11on12.h". By searching on the internet it'…
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See https://github.com/microsoft/D3D11On12/blob/master/src/device.cpp#L271, we should add the same logic for CLOn12's creator ID (defined in d3d12compatibility.h). We'll probably want to grab that hea…
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Would be great to have a sample application that shows how to use d3d12video.h header. I can't find any example code for this.
Thanks,
Michal
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Hi,
I'm trying to enable direct mapping of decoded buffers from Media Foundation as DirectX 12 textures.
The problem is MediaFoundation doesn't support DirectX 12.
I tried two approaches:
1) Cre…
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From status quo the proposed change is very small:
* Keyword is renamed from `usingnamespace` to `includenamespace`.
* It only mixes in to the set of declarations for a given namespace; it does …