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microsoft
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D3D11On12
The Direct3D11-On-12 mapping layer
MIT License
274
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33
forks
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`ID3D11Texture2D::QueryInterface<IDXGISurface>` 0x80004002 : 'No such interface supported'
#49
tom-huntington
closed
5 months ago
1
[TSA bugs] Fix narrow/wide type comparison in loop condition
#48
vdwtanner
closed
6 months ago
0
Remove references to D3D12_VIDEO_DECODE_ARGUMENT_TYPE_MAX_VALID
#47
jenatali
closed
8 months ago
0
translation layer failed to create PSO for VS + SO graphics pipeline
#46
wuyouZen
opened
9 months ago
0
IDXGIOutputDuplication::AcquireNextFrame - DXGI_ERROR_ACCESS_LOST
#45
gnif
opened
9 months ago
0
Create prBuild.yml
#44
vdwtanner
closed
11 months ago
0
Question on Xbox Series X
#43
KyleBernelle
opened
1 year ago
3
One time lag spike
#42
tom-huntington
opened
1 year ago
7
Update for residency re-work
#41
jenatali
closed
1 year ago
0
GPU shared memory usage grows unbounded using D3D11on12 device with Media Foundation source reader
#40
bluetarpmedia
closed
1 year ago
1
how D3D11ON12.DLL is loaded by windows 11
#39
maoguangmeng
closed
2 years ago
13
Add more aggressive recovery from OOM when updating a subresource fails
#38
vdwtanner
closed
2 years ago
0
D3D12on11?
#37
hw-claudio
closed
2 years ago
1
Add feature flag for supporting pre-patched shaders
#36
vdwtanner
closed
2 years ago
0
Fix SOpenAdapterArgs struct in DDI
#35
vdwtanner
closed
2 years ago
0
Expanding interface between11 and 11on12 to allow for new present path
#34
vdwtanner
closed
2 years ago
0
Remove noexcept in Device/WaitForCompletion
#33
sivileri
closed
2 years ago
0
This repo is missing important files
#32
microsoft-github-policy-service[bot]
closed
2 years ago
0
Adding Microsoft SECURITY.MD
#31
microsoft-github-policy-service[bot]
closed
2 years ago
0
Add typedef for PFND3D11ON12_OPENADAPTER
#30
vdwtanner
closed
2 years ago
0
Hybrid: Call SharingContractPresent on ImmediateContext without flushing
#29
vdwtanner
closed
2 years ago
0
Call ID3D12SharingContractPresent with dGPU backbuffer on hybrid devices
#28
vdwtanner
closed
2 years ago
0
Debug Markers using PIX
#27
jmoguillansky-gpsw
opened
2 years ago
5
Remove unused function declaration
#26
vdwtanner
closed
2 years ago
0
DXGI_ERROR_ACCESS_DENIED on SwapChainForComposition
#25
tom-huntington
closed
1 year ago
1
MediaFoundation / DirectX 12 interop
#24
jmoguillansky-gpsw
closed
3 years ago
2
EnsureVideoDevice to catch _comerror exceptions from d3d12translationlayer construction/initialization and wrap them as HR Code return value for caller.
#23
sivileri
closed
3 years ago
0
Reference DirectX-Headers and minor header fixes
#22
jenatali
closed
3 years ago
0
Gap in DeferredContext support for Map(DISCARD) on a buffer
#21
vdwtanner
opened
3 years ago
0
Using Windows.Graphics.Capture.Direct3D11CaptureFramePool with D3D11On12
#20
axodox
opened
3 years ago
9
Juice d3d11 on12 changes
#19
canadacow
closed
3 years ago
2
Update README.md with link to DX Landing Page
#18
JacquesvanRhynMSFT
closed
3 years ago
0
Use of occlusion queries around individual draws results in one ResolveQueryData per query
#17
ajmiles
opened
3 years ago
0
UpdateSubresource (Constant Buffer) + Draw pattern inhibits GPU parallelism
#16
ajmiles
opened
3 years ago
0
Support pulling D3D12TranslationLayer with FetchContent
#15
vdwtanner
closed
3 years ago
1
Support pulling D3D12TranslationLayer with FetchContent
#14
jenatali
closed
3 years ago
0
Factor out present code that is shared with 9on12
#13
vdwtanner
closed
3 years ago
0
SetNeedsSubmitFence for external waits
#12
RandyTiddMSFT2
closed
3 years ago
0
Memory Leak fixes in VideoDevice and VideoProcess
#11
KarthikKrishMSFT
closed
4 years ago
0
Refactor Underlying Video Device Creation
#10
KarthikKrishMSFT
closed
4 years ago
0
VideoDevice virtual destructor
#9
KarthikKrishMSFT
closed
4 years ago
0
Video Process Extensibility
#8
KarthikKrishMSFT
closed
4 years ago
0
Add residency pinning for UnwrapUnderlyingResource
#7
RandyTiddMSFT2
closed
4 years ago
0
BUG when using 2D textures
#6
eladmaimoni
closed
3 years ago
7
Fix race in initializing DXBC converter
#5
jenatali
closed
4 years ago
0
If resource creation fails, flush and wait for worker threads and try again before giving up
#4
jenatali
closed
4 years ago
0
DLL from repository doesn't work with the latest versions of windows.
#3
IvanPopov
closed
4 years ago
5
Header file "d3dx12.h" missing, and data definition "CD3DX12_RESOURCE_DESC1" missing.
#2
lanphon
closed
4 years ago
2
Fix 11on12 Adapter leak
#1
RandyTiddMSFT2
closed
4 years ago
0