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Would be nice if the extension would support more commonly used 3D file formats like OBJ, FBX, STL
## User Story
As a user
I want to open my 3D objects (of various file format types like .obj, .f…
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**Describe the bug**
I just switched from release 5.0.1 to master (9ce0671134912fd49010d81b89ae56dc41029c39). An FBX file with skeletal animations that I use for testing was working perfectly fine …
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Can we get ability to load fbx/obj files into vseeface? So we can use 3d props instead of 2d props.
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**What can't you do?**
Vertex colors on fbx files imported directly into hammer are removed
**How would you like it to work?**
Have vertex colors also import with the fbx
**What have you tried…
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make animations easier to export to other formats like fbx
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Are textures in FBX files supported? I made sure that the paths to the texture files were correct in the FBX, and they show up just fine in Autodesk FBX Viewer. Unfortunately they are absent from the …
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Hi,@euphy233
Thanks for making it open.
I want to ask about the output. I'm now a student and very interested in your project SMPL. I'm working on your code now, and wonder if you could share yo…
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### Tested versions
godot engine 4.3 dev5
### System information
window 10 - godot engine 4.3 dev5
### Issue description
when importing an FBX file, the normalmap value is 0 and the material val…
ghost updated
2 months ago
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It's tedious to have to go through every animation in the source armature and select "Bake into Action".
By default users would want their target armature to be able to copy _all_ the animations on …
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After importing a 3d character model into blender using KKBP, is it possible to import the character model into Unreal Engine 5?