-
### Describe the project you are working on
An immersive sim.
### Describe the problem or limitation you are having in your project
I believe that the editable children feature has the potent…
-
I have successfully used this library to merge glb's such that every scene is reflected. is it possible to use this library to also merge the skinning rigs and animations? is it also possible to creat…
-
### Description
I have this PR: https://github.com/mrdoob/three.js/pull/28441 fixing a regression for `BufferGeometryUtils.mergeVertices`.
I had an older PR https://github.com/mrdoob/three.js/pu…
-
Hey!
Not sure if this is in scope / it's not what you meant, so feel free to close this.
Basically I've tried loading my whole library into MMP, and while it's working, picking up the models, se…
-
### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct]…
-
Although GLTF technically allows multiple scenes, it isn't a common intention, and frankly I've never seen it used that way. In every known case, the file will contain a single scene — or perhaps none…
-
Hello !
Recently, I started to work on a Voxel Engine, and your project helped me a lot !
I would like to add support for complexe shape, not only draw brick/voxel.
I understand how the Brick Render …
-
It has been requested that functionality be added for converting the .GR2 model files to non-dae formats, such as .fbx. This should be added somewhere on the gameobject explorer, perhaps on a new tab …
-
This change broke my FBX animation importer: https://github.com/assimp/assimp/pull/5281/commits/9c37b94bad572719954fc28d04c755f86eff6220
Specifically the changes in FBXConverter.cpp line 3226 - 327…
-
# The Problem
"Generic sandwiches" (https://github.com/nim-lang/Nim/issues/11225), error-prone behavior.
For a simple example let's look at this program consisting of two separate modules:
…