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_Versions: https://github.com/godotengine/godot/commit/245c99175c242bdc60a212cc84986b1a9ad5aa08, godot-cpp 123d9f0e9264dcc7206888fc96419b32feef00c8_
Lately I tried to bind a simple C++ class to God…
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What is godot:
https://godotengine.org
It is an extremely popular MIT open source game engine. Advantages it has over cocos:
- Way more features than cocos and more mature editor- can be used for b…
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### Discussed in https://github.com/utopia-rise/fmod-gdnative/discussions/133
Originally posted by **loteque** August 30, 2022
Godot 3.5 on Linux, fmod-gdnative plugin works in the editor. I c…
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Exporting the Hello World project to Web with debug mode causes the game to crash on start-up with the following error on Firefox:
```
wasm validation error: at offset 838450: too many locals
```
…
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### Godot version
4.0 alpha13
### System information
windows 10
### Issue description
**I wan't compile gdnative with c++**
**error:**
error LNK2019 : unresolved external symbol call_deferre…
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Objects that have scripts written in other languages attached can be passed to methods in Rust, the functionality provided by those scripts can't be accessed easily.
This is a proposal to create a …
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Porting `HappyCrush` to godot 3.0 current master branch will be moved to `2.x` branch and godot 3.0 based project will be in `master`.
This will include
> Level Manager
> Scene Manager
> Game S…
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If you uncomment or comment ```#define NOWEIRDFUNCS```, it will generate this error, or fix that error.
Using branch 3.x, building with scons
the compiler keeps pointing at this offending line, …
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### Godot version
3.x fe2f24c47c95f30a6edfcbc7aea19ea0633e14ff
### System information
OS: Arch Linux, CPU: Ryzen 5, GUP: RX 480
### Issue description
I occasionally get ~crashes~ infini…
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Right now this project runs on Godot 3.3.2 (at least according to the CI file), the latest LTS version of Godot ist 3.5.1;
This causes problems as some Systems automatically update Godot and the head…