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# Versions
*(list all versions where you have replicated the bug)*
* Godot: 4.3 beta 1
* GUT: Latest
* OS: macos
# The Bug
GDScript error:
```
Debugger Break, Reason: 'Invalid cal…
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### Describe the bug
When using the highlight connections option, the highlight resets for the nodes, but the connection wires do not seem to reset under certain conditions and use cases:
![image]…
Naros updated
1 month ago
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### Describe the project you are working on
A 3D project with heavy use of screen space effects
### Describe the problem or limitation you are having in your project
I am unable to get an uns…
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Per this [comment](https://github.com/bitwes/Gut/issues/473)
Now I get this in CI :(
17:53:15 Godot Engine v4.2.1.stable.official.b09f793f5 - https://godotengine.org/
17:53:19 ERROR: Config …
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### Tested versions
4.3 beta1
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8…
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**Your Godot version:**
Godot Engine v4.2.2.stable.mono.official.15073afe3
**Issue description:**
I am reading the English documentation of Godot 4.2 stable, specifically the tutorial "Your first…
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Just curious :-)
See: https://docs.godotengine.org/en/stable/contributing/development/compiling/optimizing_for_size.html#disabling-3d
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### Current status
* I've been intermittently following the development of `GDExtension` (the replacement for `GDNative` in Godot 4.0) since pre-alpha days.
* While there has been some recent im…
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Godot 4.x
### The Issue
There is a class TranslationPO. It has been around for maybe 3 years, and yet there is zero mention of it in the docs.
A user posted on the Godot forums [here](https:/…
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**Which demo project is affected:**
gui_in_3d
**OS/device including version:**
Linux, Godot v4.2.2
**Issue description:**
When you click on the drop down and select an item, it looks like…