-
### Godot version
v3.4.4.stable.official.419e713a2
### System information
Windows 10, GLES3, GTX 765M, Chrome & Firefox Browser
### Issue description
When playing scenes as html5 there are shader…
nan0m updated
2 years ago
-
Empty world is exciting and all, but we should include a launcher which shows off the dynamics of the vehicle on rough terrain.
This appears to be the starting point: http://gazebosim.org/wiki/Tutori…
-
An example of how to generate tile png files is missing. I asked on the forum and apparently no one ever used this feature. Most likely the cause is the lack of examples and supporting documentation.
…
-
I love this plugin, but noticed that the wiki is missing a lot of information about how to use this plugin. Some of the information is covered in your videos, but not in the wiki
Would it be helpfu…
-
**Max does not import topology terrain from Classic when importing maps.**
Getting a few remarks and questions from social about this recently.
Although Lee has stated in Streams it does I'm not …
-
Hi,
This issue is similar to Zylann/godot_heightmap_plugin#96, except it's happening on GLES3 on Android and HTML5 export.
The terrain on those targets is flat. When exporting to Linux, the terr…
-
I notice that there's noticable banding/terracing in the terrains when heightmaps are used but the procedural generation results in a smoother mesh. Could this support .exr perhaps to allow a better r…
-
**Describe the bug**
When I generate terrain I just get a tiny square, no matter what I do I cant get anything but the square, and importing heightmaps seem to not work. Sometimes when I exit the sce…
-
Ive got a project with a pretty large terrain (1000x1000), it uses a a plane with a heightmap to apply mountains / rivers and other 3d stuff like that. Is there a way to apply collision that correspon…
-
Add height to tile packet based on heightmap generated originally in map generator. This is needed by 3D version to get more realistic terrain height.
https://github.com/fciv-net/fciv-net/blob/main…