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As described in the title.
One implementation that is interresting as it preserve current api:
```rs
pub trait CasterTag {}
pub struct DefaultRayCaster;
impl CasterTag for DefaultRayCaster {}…
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Hi I’m making a game and wanted to reuse your models for players and I wonder if it’s possible to get a good performance with many models displaying at the same time. Eg I’m getting 20fps and signific…
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I am trying to use component InstancedMesh2 in my R3F based project. I am manually creating instances and adding to the scene. Before rendering I call updateCulling however nothing happens, i.e. the n…
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Dear developers,
If you have any time in this sense, it would be very welcome to add some more flags to the warping executable. Especially for debugging and visualization purposes, I could benefit …
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This has come up a few times on the forum, though I haven't had the chance to find all the instances. The most recent one as of this post is here: https://community.cesium.com/t/how-to-make-lidar-scan…
j9liu updated
2 months ago
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`CesiumGltfComponent.cpp` copies the glTF vertex data into a `TArray`, which represents the mesh as an array of structures. Then, it calls `Init` on various Unreal "vertex buffer" classes to copy that…
kring updated
2 weeks ago
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I am currently using this crate for navmesh generation in a 2d top-down gam where I want to create a navmesh for every room, and associate some data with it.
After some debugging, I found out that …
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### Godot version
v4.2.dev1.official [0c2144da9]
### System information
Arch Linux
### Issue description
If you extract as Resources (save to file) the meshes from a glTF file, and use those mesh…
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### Godot version
Fbx2Gltf commit 6154391
### System information
Windows 11
### Issue description
Fbx GeometricTransformation support is problematic
See [Code](https://github.com/godot…
hu-xd updated
2 weeks ago
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### Tested versions
- Reproducible in: 3.6.stable, 3.5.3.stable.
Cannot reproduce in earlier versions, as in-built 3D physics interpolation was introduced in 3.5.
### System information
Linux Mi…