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I'd like to start a thread for item ideas that aren't weapons. I'd like to avoid items that are unique to Metroid (morph ball, screw attack, etc) if at all possible. Things that show up in lots of g…
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Hello,
Great project! Thanks for sharing!
I want to ask you whether you have made some comparisons with other libraries. For example:
- Physics quality and speed compared to Bullet or ODE
- …
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Godot version: Godot 3.1.1
OS/device including version: Windows 10
Issue description:
When I'm adding 100,000 StaticBodies to the scene, each with CollisionShape, and set on each CollisionShape.…
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I installed locally and all seems to work except there's not WASD controls. (Mac M2, Ventura, Chrome)... I added them in the index.html file and now I can fly through walls.
Does Papyrus "do" colli…
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When creating animationloops for video normally it's fine just to render the frames to an image sequence and loop this in other software.
However, when using physics in the animation this is not po…
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This is a great project. Thanks so much for your effort!
Is it possible to control the shape of the cloud? I was trying to discover this but couldn't find how the cloud shape is achieved. In the ex…
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Hello!
Is there bindings for the [Debug Renderer](https://jrouwe.github.io/JoltPhysics/index.html#debug-rendering) from Jolt?
If yes, can you point me where is it as I couldn't find the types an…
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I'm getting the following error:
```
Uncaught RuntimeError: unreachable
at std::panicking::rust_panic_with_hook::h9d91fa0fae16500f (http://localhost:3000/0c0ef481b8428110185b.module.wasm:wasm…
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### Describe the project you are working on
Currently working on the Github Game Off jam game I started, which includes several enemies that use state machines to handle both the physics of moving, a…
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**Describe the project you are working on:**
Any game that uses physics and requires minimal lag. However, this would only work for single threaded physics using Godot physics. (It can't be appli…