-
Provide a system that unifies zombie navigation around the map, and provide support for setting player and entity targeting priorities. Allow extensions and modules, as well as the individual Zombie e…
-
I'm trying to put my 2 characters into a scene, so they are starting side by side.
1. I went into the Lousy Level Editor and placed those Specital Items (actor start location) 1 and 2 starting poin…
-
Hello, is there a simple option to modify the code so that the search_path function returns paths that will not pass through specific coordinates? I mean, for example, closing certain doors on a floor…
-
Hi, I'm can't import package phaser-navmesh. I not cool expert, more information then error text from console I cannot offer.
ERROR in ./src/js/phaser-navmesh-plugin.js 1:16670
Module parse failed…
-
I have a navmesh generated by Unity
How to import it into SharpNav?
Currently I use NavMesh.Generate, and it works
But I want to make SharpNav use existing navmesh, not generate a new one
How can …
-
It's not uncommon to have units of different sizes, and you might have areas of the navmesh that are accessible to smaller units but not larger units.
Ideally there'd be some way to pass in the uni…
-
## For 3.7 ~~#1092~~
- [x] Initial merge
- [x] Remove silly GUI container class
- [x] Redo editor icon and cover mode icon
- [x] Fix issue with scaled ~~`ConvexShape`s~~ objects
- [x] #956
- [x] #784
…
-
Hey, I hope you don't mind me asking this here.
I was wondering if this works with Phaser 3 layers?
And I was wondering if the "hulls" from this could be used in combination with your navmesh pl…
-
Title says it all x.x
-
## Habitat-Lab and Habitat-Sim versions
Habitat-Lab: v0.2.4
Habitat-Sim: v0.2.4
Habitat is under active development, and we advise users to restrict themselves to stable releases. Are you using…