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When using connection approval and setting the players position and rotation, it doesn't work correctly. It always spawns at 0,0,0 with rotation 0,0,0.
I upgraded from 1.7.1 to 2.0.0, and everythin…
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When players disconnect using a non-default model, their model often gets stuck in their last position permanently, also I've noticed if this happens sometimes I cant leave my game and I have to Alt …
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When I attempt to load this 5 player map string for a new game (86A3 78 28 48 26 72 67 87A3 75 65 79 76 64 31 69 66 29 88A3 85A3 84A3 37 0 40 62 0 35 42 0 34 49 0 44 46 0 39 83A3) the system tiles on …
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When player has placed it's bid on the bidding platform the AI player can't outbid the player. This also counts for other AI players.
It seems like the playerIdentity for AI's is not registered f…
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- thiserror, tracingクレートを導入してください。これ以降の関数はinstrument化しましょう.
- InstanceId(u32), PlayerId(u32) を表す構造体をNewTypeパターンで作ってください.
- Instanceを管理するグリーンスレッドと、メッセージパッシングでコミュニケーションを整えてください.
- パケットの種類と、IDの対応を作ってください…
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Hello I'm new here and I'm currently testing OX
I'm trying on the client side to use the get function of the player class:
```ts
RegisterCommand(
"testdata",
(_: void) => {
const pla…
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### Use Cases
The ultimate goal is to listen to music videos in a playlist, but in audio only format. This saves data & will allow the user to decide whether they want to watch the actual music video…
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We (gloveworks) are hoping to recreate the player leaderboard, profile, and sessions webpages from HLStatsX/gameME. In addition, we are trying to have map highscores.
The Zenith-Ranks module's dyna…
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![image](https://github.com/user-attachments/assets/d7346da7-a033-41e1-a80e-c26b347f93d5)
idk how this append but its the 2nd time
but it has do to if a player is selected and leaves
idk how …
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Logs are messed up in terminal because all players print in one terminal